Fixing the 3d text always on top layer problem,
左邊係我地常出現的情況,右手邊係我地想要既情況
以下方法不能使用預設FONT,要import 字型入去,我用勘亭流做例子
將字型IMPORT入去ASSET內,在inspector的character 轉成unicode,再Create editable copy
甘生了一個字型texture出來
之後在ASSET Folder Create 新既shader
Shader "GUI/3D Text Shader" { Properties{ _MainTex("Font Texture", 2D) = "white" {} _Color("Text Color", Color) = (1,1,1,1) } SubShader{ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } Lighting Off Cull Off ZWrite Off Fog{ Mode Off } Blend SrcAlpha OneMinusSrcAlpha Pass{ Color[_Color] SetTexture[_MainTex]{ combine primary, texture * primary } } } }
之後在ASSET Folder Create 新既Material
New Material 內Shader部份用GUI->3D Text shader 即係剛剛加入的Shader
然後Texture 加入剛剛做出來的Font Texture
然後去3D Text Object , Mesg Renderer內materials 由Font Texture 改為new material,甘就可以了
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