-logcat setting change it to floating mode and disable the floating mode, and double click the logcat bar to resize the logcat, it i will appear again
-if still cannot fix restart android studio and retry
-logcat setting change it to floating mode and disable the floating mode, and double click the logcat bar to resize the logcat, it i will appear again
-if still cannot fix restart android studio and retry
-create project with no activity
-libs copy unity classes file
C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Release\Classes\classes.jar
-Gradle window =>refresh Gradle project
Create Class MainActivity.class
package hk.connie.testunitypackage;
import android.os.Bundle;
import android.support.v7.app.AlertDialog;
import android.widget.Toast;
import com.unity3d.player.UnityPlayerActivity;
public class MainActivity extends UnityPlayerActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
public String ShowDialog(final String _title, final String _content){
runOnUiThread(new Runnable() {
@Override
public void run() {
AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);
builder.setTitle(_title).setMessage(_content).setPositiveButton("Down", null);
builder.show();
}
});
return "Java return";
}
public void ShowToast(final String mStr2Show){
runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(getApplicationContext(),mStr2Show, Toast.LENGTH_LONG).show();
}
});
}
}
AndroidManifest.xml
<application>
.....
<activity android:name="hk.connie.testunitypackage.MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
.....
</application>
build.gradle
Change
apply plugin: ‘com.android.application’
to
apply plugin: ‘com.android.library’
and del
applicationid
Go to Gradle Windows > select the package >tasks > Build > assemble
Then it will generate a aar file to this folder xxx\testUnityPackage\app\build\outputs\aar
Then change the file extension to zip
use winrar to open it and del the classes.jar and change back to aar extension
Then the aar file is ready for unity.
Open a new project in unity
create new button
create new empty game object and add component > new script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class controller : MonoBehaviour {
public Button loginBtn;
// Use this for initialization
void Start () {
loginBtn.onClick.AddListener(loginAction);
}
// Update is called once per frame
void Update () {
}
void loginAction()
{
Debug.Log("You have clicked the button!");
using (AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
using (AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"))
{
jo.Call("ShowToast", "Unity use Android's AlertDialog");
}
}
}
}
then go to assets windows
create folder Plugins>Android
put the aar file and AndroidManifest.xml to the folder
aar location:
xxx\testUnityPackage\app\build\outputs\aar
AndroidManifest.xml location:
xxx\GIT\testUnityPackage\app\src\main\AndroidManifest.xml
and most important thing is since we have use com.android.support:appcompat-v7 in android studio and we are using gradle method to import the lib, unity will not auto import that library, so we have to copy the v7 lib to the unity, which is location at
C:\Users\xxx\AppData\Local\Android\sdk\extras\android\m2repository\com\android\support\appcompat-v7\xxx.aar
Unity go to build setting=>Android=>PlayerSetting
change the package name, it should be as same as your android studio aar project
aapt.exe dump badging [path-to-apk]
Create a project
File->new->new module->android Library
create a class , and modify string.xml for testing
之後打開gradle
assemble then it will create 2 aar
Create a new project>change to project view, insert the aar file to app>libs folder
and change the gradle(apps)
try to execute the apps
Go to search twitter tool bar,
and search
from:userid since:startdate until:enddate
EXAMPLE:
from:puiconnie since:2018-07-01 until:2018-08-01
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