disable strip engine code and build again
use sequence of png set
drag and drop the png to the asset Library
Set the Texture type to Sprite and pixels per unit size to 1
Apply the change
Drag the set of png to the scene
Create new animation.anim
And del the object from the scene
Create a game object UI>image
change the first image to source image , add Component Animator
Controller change the animation which is named as same as set of png
Open Window>Animation>Animation
Delete the missing element
redrag the set of png
done
yum install yum-utils
yum update -y
yum install http://rpms.remirepo.net/enterprise/remi-release-7.rpm
yum-config-manager –enable remi-php74
php -v
sudo systemctl restart php-fpm
~ Could not initialize master info structure, more error messages can be found in the MySQL error log ~
reset slave;<====
stop slave;
change master to master_log_file=’mysql-bin.000045′,master_log_pos=274497196;
START SLAVE;
SHOW SLAVE STATUS \G;
pip3 install pycryptodome
-change the folder name of asset’s parent folder
-del all the .sln or .csproj file
-restart project
min use unity 2017version
change scripting backend to IL2CPP
Target Architectures> click arm64 and unclick x86
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