disable strip engine code and build again

use sequence of png set

drag and drop the png to the asset Library

Set the Texture type to Sprite and pixels per unit size to 1

Apply the change

Drag the set of png to the scene

Create new animation.anim

And del the object from the scene

Create a game object UI>image

change the first image to source image , add Component Animator

Controller change the animation which is named as same as set of png

Open Window>Animation>Animation

Delete the missing element

redrag the set of png

done

yum install yum-utils
yum update -y
yum install http://rpms.remirepo.net/enterprise/remi-release-7.rpm
yum-config-manager –enable remi-php74
php -v
sudo systemctl restart php-fpm

reset slave;<====
stop slave;
change master to master_log_file=’mysql-bin.000045′,master_log_pos=274497196;
START SLAVE;
SHOW SLAVE STATUS \G;

pip3 install pycryptodome

~ unity change project name ~

Post on (2020.09.07) |unity | No Comments

-change the folder name of asset’s parent folder
-del all the .sln or .csproj file
-restart project

Goto Unity > edit> preference >External tools> external script editor and set VS 2019 and restart unity and vs

min use unity 2017version
change scripting backend to IL2CPP
Target Architectures> click arm64 and unclick x86

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